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Essence Backlash
( 4)
Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
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Essence Capture
( 2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
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Essence Flux
( 1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
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Essence Vortex
( 3)
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
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Ether Well
( 4)
Instant
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
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Ethereal Ambush
( 5)
Instant
Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Ethereal Grasp
( 3)
Instant
Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and ": Untap this creature."
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Eureka Moment
( 4)
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
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Evacuation
( 5)
Instant
Return all creatures to their owners' hands.
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Evasive Action
( 2)
Instant
Domain — Counter target spell unless its controller pays for each basic land type among lands you control.
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Everdream
( 2)
Instant
Draw a card. Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Evermind
( 0)
Instant — Arcane
(Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Exclude
( 3)
Instant
Counter target creature spell. Draw a card.
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Exotic Pets
( 3)
Instant
Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
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Expel from Orazca
( 2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
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Experimental Augury
( 2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Extinguish
( 2)
Instant
Counter target sorcery spell.
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Fact or Fiction
( 4)
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Fading Hope
( 1)
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Faerie Trickery
( 3)
Tribal Instant — Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Failed Fording
( 2)
Instant
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Failed Inspection
( 4)
Instant
Counter target spell. Draw a card, then discard a card.
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Faithful Mending
( 2)
Instant
You gain 2 life, draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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False Memories
( 2)
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
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Familiar's Ruse
( 2)
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand. Counter target spell.
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Far // Away (Far)
( 2)
Instant
Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.)
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Farsight Ritual
( 4)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
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Fate Transfer
( 2)
Instant
Move all counters from target creature onto another target creature.
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Fated Infatuation
( 3)
Instant
Create a token that's a copy of target creature you control. If it's your turn, scry 2.
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Fervent Denial
( 5)
Instant
Counter target spell. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Fierce Guardianship
( 3)
Instant
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.
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Filter Out
( 3)
Instant
Return all noncreature, nonland permanents to their owners' hands.
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Fire // Ice (Fire)
( 2)
Instant
Fire deals 2 damage divided as you choose among one or two targets.
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Firemind's Foresight
( 7)
Instant
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
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Flaccify
( 3)
Instant
Counter target spell unless its controller pays o½.
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Flame of Anor
( 3)
Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature.
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Flash
( 2)
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by .
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Flash Flood
( 1)
Instant
Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.
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Flash of Insight
( 2)
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
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Flashfreeze
( 2)
Instant
Counter target red or green spell.
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Flatline
( 3)
Instant
Creatures your opponents control have base power and toughness 0/1 until end of turn.
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Fleeting Reflection
( 2)
Instant
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
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Flip the Switch
( 3)
Instant
Counter target spell unless its controller pays . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Flotsam // Jetsam (Flotsam)
( 2)
Instant
Mill three cards. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Flow of Knowledge
( 5)
Instant
Draw a card for each Island you control, then discard two cards.
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Flurry of Wings
( 3)
Instant
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
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Flusterstorm
( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Flying Crane Technique
( 6)
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
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Foil
( 4)
Instant
You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.
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Fold into Æther (Fold into Aether)
( 4)
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
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Forbid
( 3)
Instant
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
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Forbidden Alchemy
( 3)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Force Away
( 2)
Instant
Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
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Force of Negation
( 3)
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Force of Will
( 5)
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
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Force Spike
( 1)
Instant
Counter target spell unless its controller pays .
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Force Void
( 3)
Instant
Counter target spell unless its controller pays . Draw a card at the beginning of the next turn's upkeep.
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Forceful Denial
( 5)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Counter target spell.
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Foreshadow
( 2)
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep.
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Fortune's Favor
( 4)
Instant
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
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Framed!
( 2)
Instant
Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.
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Frantic Inventory
( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
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Frantic Search
( 3)
Instant
Draw two cards, then discard two cards. Untap up to three lands.
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Frazzle
( 4)
Instant
Counter target nonblue spell.
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Frightful Delusion
( 3)
Instant
Counter target spell unless its controller pays . That player discards a card.
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Frolicking Familiar
( 3)
Creature — Otter Wizard
(2/2)
Flying Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.
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Frost Breath
( 3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Frostveil Ambush
( 5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling (, Discard this card: Draw a card.)
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Fuel for the Cause
( 4)
Instant
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Fumble
( 2)
Instant
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
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Gainsay
( 2)
Instant
Counter target blue spell.
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Gale's Redirection
( 5)
Instant
Exile target spell, then roll a d20 and add that spell's mana value. 1–14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
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Galestrike
( 3)
Instant
Return target tapped creature to its owner's hand. Draw a card.
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Galvanic Giant
( 4)
Creature — Giant Wizard
(3/3)
Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it.
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Galvanic Iteration
( 2)
Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Gather Specimens
( 6)
Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
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Geist Snatch
( 4)
Instant
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
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Geistlight Snare
( 3)
Instant
This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment. Counter target spell unless its controller pays .
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Geistwave
( 2)
Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
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Ghostly Flicker
( 3)
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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Gift of Tusks
( 1)
Instant
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
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Gifts Ungiven
( 4)
Instant
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
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Gigadrowse
( 1)
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent.
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Glacial Grasp
( 3)
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card.
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Glamerdye
( 2)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Glimmer of Genius
( 4)
Instant
Scry 2, then draw two cards. You get (two energy counters).
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Glimpse of Freedom
( 2)
Instant
Draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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